Reforms in the Squadplay and for clans.
In Battlefield 1943, a lost weight variant of the Squadsystems is used which also in version bad company 2 will come to the use! Features are among other things:
1) Squads join, play (friends into the Squad invite - player kick)
2) (NEW) Squads can be opened Online directly in the game, but also in the
Start menu ("lobby"?).
3) (NEW) the Squads and all players therein sessions remain exist now also for
example over Map change/Game out.
4) (NEW) pursue Squads.
5) (NEW) climb in the Squad in the rank. IN THE Squad as well as WITH the
Squad!!
6) (NEW) one can establish out of the game possibly even clans around
Online with them into the battle to pull.
Gameplay changes (team/Squad mechanics)
1) The SQUAD system is displayed for maximally 4 persons. He who is with
you in the Squad, sees its directly in the lower picture area of your HUDs.
2) You can get into this time SELECTION at which Squad member its again
in the game!
3) There are were no ammunition boxes more (yet in BFBC1).
The Engineer can equip you here again.
4) The Defibrillator (Medic) is an Unlock and can revive fallen comrades
within 5-10 seconds.
Kits, Specialization and weapons modding
A Kit less than in the predecessor (only 4 instead of 5) Demolition falls remain exist out; all other classes in its roll: Assault (soldier class); Engineer (repairs vehicle), Medic (heals; Defibrilator), Recon (Sniper).
BUT: All Kits have MORE equip bar/adapt bar slots! There is mix no longer only A head weapon, but rather a larger selection that its BETWEEN THE CLASSES or equip can with additional Add in that (as far as a slot at the weapon for that planned is)! For example different types of Scopes or Garnet thrower supports.
Unlocks and "specializations" (for soldiers) enlarge the offer at game Style Customization yet more.